Mwo ecm mechs. Other BAP features gets overridden by the active ECM. Mwo ecm mechs

 
 Other BAP features gets overridden by the active ECMMwo ecm mechs  MechSpecs is a community for every level of MechWarrior Online fan

Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. Posted 05 December 2012 - 03:17 PM. Therefore the best support mechs are the mechs that output the best damage. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. Finally, there's a sort of "catch-all" term, "Line 'Mech". You'd have to tweak the effective range to increase/decrease how much of a game changer it is. Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. From article: I also asked Inoye of Piranha is happy with the recent implementation of the ECM (electronic counter-measures) system to MWO, which a. They cannot fire LRMs at an ECM equipped target (edit: without any semblance of accuracy. They are light, therefore generally fast why they tend to mount light weapon payloads or electronics and ECM equipment. When the fight is joined, and people start popping UAVs, you'll find that AMS still has some merit; especially as a light mech vs. 84%] - View) Percentage of vote: 5. The mech must first have ECM to be able to equip Stealth Armor. ECM is not really that useful quite frankly. 5% Heat, or +2. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. These 40-55 ton 'Mechs can carry a wide range of weapon systems while still favoring speed over armor. Kit Fox Purifier for the high shoulder energy hardpoints. The most traditional sniper mech in MWO is a dual Gauss Jagermech. Its a fun build. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. There's also the c/bap and tc mk 1-7 computers to worry about. Victor Dragonslayer and Basilisk are pretty damn solid. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. NEED MORE CLAN ASSAULT MECHS!. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the. a user. No longer grants stealth to nearby friendly mechs. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. . Across all its variants it can perform any role you could envision for an assault mech. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. Now, it's not mountable on any of them. Head can be shaved for extra ammo. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. MWO Tier Lists, Guides, Builds, and More. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). For a period of time, that mech can no longer hide in ECM or behind cover and will appear as targetable to all other Mechs on the battlefield. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. . those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. Ecm buble greatly reduce radar range and wont let you relay the info to your team. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. These two mechs are ultimate stealth squirrels. You cannot target individuals under it out of. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. Many of the most famous and popular designs are heavy 'Mechs. Compared to other Commandos, it has the greatest number of missile Hardpoints. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. I mostly use my Viper "Medusa" for this role. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. Inferior payload to the NCT due to the oversized engine, inferior firepower if you use ECM. After that you can reactivate it. A clan equivalent of the Cicada would be interesting. If a mech with ECM is hit with a Narc beacon its ECM is disabled for the duration of the Narc effect. . 3) Mad Cat MKII-B. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. ECM is meant to slow down locks. 1 stack per) 2 Small pulse (can sub with TAG if dealing with stealth) ECM. It is very mobile mech. None of the mechs have jump jets. 84%. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. All other mechs will have to make a choice between the defensive ECM or. cashed in on with economics to the draconis combine. ECM 4xSRM4 for close range combat. The PPC can be replaced for a Large Pulse. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. Whether you need help with entry level mech builds, would. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. I also fit TAG if I have an energy hard point. . On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. Even for those who. UAVs are rather unreliable (when it moves outside of UAV range, you immediately lose counter-ECM. At least to me. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. Based on the feedback,. Fox - ECM, 3 AMS, lazors -Fafnir 5- ECM + Stealth, 4 AC5 + 3 ML (yes, this stupid thing works really well). It's the fastest clan light with all the xl options. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. The giants of the 'Mech world, the 80-100 ton Assault BattleMechs are the de facto kings of the battlefield. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. JM6-A Dual Gauss. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Rage; 2,949. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. It also will cancel one enemy mech ECM within 120m. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. 84%. FP Veteran - Beta 1; 9,682 postsfixed bug where heatsinks persisted in engines between mech selection. It also will cancel one enemy mech ECM within 120m. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. Learn all about hard points, up. Stealth armor and OP machine gun lights. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. Assault 'Mechs tons) are huge. That being said there are tons of good light 'Mechs. I have had a lot of trouble getting my Archer-5W to work. ECM 4xSRM4 for close range combat. Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. BAP can also detect ANY mech within 120m regardless of its stealth bonus. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. . This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. Even stacking velocity and mech quirks they are still one of the slowest things in the game. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. The LCT-PB "Pirate's Bane" is a Hero Mech. Edited by Asmosis, 04 December 2012 - 06:17 AM. tons) are very versatile, the workhorses of most armies. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. If PPC's jam out ECM, PPC's also jam out Beagle. At least to me. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. Unlike other Locusts, it has no weapons in the arms. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. MPL skirmish w/ECM. #1. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Member. ecm was a capellan/liao invention insofar as the systems in use at this point. Maybe my mind was playing illusions again or the drugs were just too strong. Since the implementation of ECM, I found that game play has changed dramatically in a good way. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. I think all the ECM mechs have their strengths/weakness. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. Incubus is typically used in a direct combat. CS 2019 Top 8 Qualifier;Cicadas are junk. All the trial mechs don't really fit in with game play at the high ELO. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. In many ways it's similar to the Annihilator with its extremely heavy-hitting loadouts. 2BLC + 3ERML + ECM. The Archer Tempest has ECM because of the in lore 'ghost mech' ability displayed by Morgan Kell during his battle with Yorinaga Kurita. there will be a real need for more BAP on mechs. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. 1b ) For the Clan side, you can also choose one (1) bigger ballistic weapon, and a battery of medium or even ER-SML lasers. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. Bap has about 150m depending on the mech's. Annhilator Mean Baby can do MRM120. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. Questions About Mechs And Ecm. BAP can also detect ANY mech within 120m regardless of its stealth bonus. You had ECM set to Disrupt Mode when it should have been set to Counter. It also will cancel one enemy mech ECM within 150m. This is face time mechs like the Catapult can't afford. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. It technically DOES increase the range you can detect ECM mechs at, but that's due to the sensor range increases, which isn't exclusive to APs The ECM's Magic Jesus Field is based on sensor range, so 50% of 800M=400M, but 50% of 1200M=600M 50% is invalid, but can't remember what PGI chose; 70. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. Wow, this went off-topic fairly. No longer partially counters ECM. The line gets stretched from other mechs getting ahead of them selves. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. However the latest edit is from before the change. Unlike other Locusts, it has no weapons in the arms. Member. 624 posts Posted 08 May 2014 - 12:50 AM. I care not as to how one does game-play or skill, it makes no difference. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. TLDR: faster lock-on ecm. You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. . This means any mech that fall under 25% your maximum sensor range will be detected. They help and as long as there isn't a lot of enemy ECM are pretty effective. If you are within 180 meters and in disrupt mode, you will always cause the low signal warning and hud flicker. A good old Hellbringer Laser Vomit build fits the bill very nicely. Competitive Mech Buying Guide. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. Like any other mech, it must use a visual means of camouflage by hiding from plain sight. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. Quite the support mech but not an agile flanker like the others. The only "downside" is the reduced space but honestly I hardly even notice it. Night gyr especially. Also allow Beagle to get a detailed readout of a target, in a. Edited by Tesunie, 13 February 2018 - 11:38 PM. A scouting mech is generally one with some decent speed and maneuverability. Mechs able to use stealth armor which have tonage and hardpoints for at least 2 of missiles, PPC and Gauss Phoenix Hawk PHX-B, Enforcer Ghillie (Hero Mech) Griffin GRF-2N Archer Tempest (Hero Mech) Cataphract CFT-0XP Stalker STK-3FB Cyclops CP-11-P. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. IS. To be honest, I. The only ECM mechs on the field were the Spider, Commando, Raven, Griffin, and Atlas-D-DC on IS side. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. ECM skills reduce the amount of time needed. both with more armament than any other mech with ECM other than an Atlas DDC. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. Black Lanner Bellonarius. Yeah, driving assaults in MWO is not a good idea. LRM 90 Nova Cat. 1) An enemy with an ECM. Especially in the larger CW maps. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. Split Ecm Mechs Evenly Between Teams. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). 514 posts Posted 07 December 2012 - 09:24 AM. we have enough atm in the game. Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. at least in QP. ECM, or Electronic CounterMeasures works to impair enemy sensors by. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. . MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Before ECM, MWO is all about rush tactics and LRMs. fixed bug where toggling engine up/down caused clan xl to change to IS xl. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. (I can't find the reference on it, but I remember reading it quite clearly as described above. 514. It has no effect on units friendly to the unit carrying the ECM. I rarely see any light mechs besides the two ECM cappable Raven and Commando mechs. Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. . Stalker 3FB: no quirks, but ECM. you missread your faster lock-on on ecm mechs. fandom. clicking armor arrows now selects the text input to better indicate that armor can be typed in. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. pak cache files (optional) some documents on MWO in the document directory. No ECM. 19%] - View) Percentage of vote. Member. MWO can not target any enemy mechs "hidden" by the ECM AOE. what they said hellbringer is the best ECM capable. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. " Simplified, yes, but still a good description. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. counter = none This would make a huge difference in playing with ecm. 222. when I found MWO I had to play it. Finally, there's a sort of "catch-all" term, "Line 'Mech". It require line of sight to detect enemy unit. Mechs able to use stealth armor which have tonage and. Another great mech with lots of possible loadouts. F***ing Ecm. I you won't to use ECM for stealth, keep in disrupt mode AND stay more than 180 meters away from the. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. Kingkrab is fun but a pain to pilot on wavy maps. " Which means for the disruption to affect hostile units, the ECM mech has to either: 1) Stand with 180 m of the hostile mechsThe Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. . So there you go. and some punchy 6 CERML for those 200m lrm dead range. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. your bap will always disrupt one of the other teams ECM, the closest, how that relates to two people in your team with bap effecting two ecm mechs i've no idea, either both will work on the closest mech, or the second will ignore the closest and effect the next closest enemy mech. (ECM blocks the Narc effect on other protected mechs. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. Those mechs have less room for actual weaponry, armor and munition. Pir 1 and the laser options are still good. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. Kitfox Purifier. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Preferably one that I can make look like a bigger version of the mech above. ECM, or E lectronic C ounter M easures works to impair enemy sensors by reducing the range at which the carrying. Two mediums can equip ECM. BAP is a must have if you want to run a streak boat. (I don't want more mechs having it. Sure, they can totally remove that one rule, when LRM's get their damage dropped back to 1 per missile, lose the ability to lock on Every missi. Raven or Cicada. Realistically you should play. Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. Highlander with a single Gauss and 3LPLs and JJs Katapult K2 with dual Gauss never realy dies. MWO: Even if ECM didn't come out, Streaks should have been nerfed with this patch anyway. (don't freak out. 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. Laservomit (BLC) new! LE300. The New Ecm. 4 Mechs with AMS = 80 missiles hit = 80 seconds to kill. Not sure what to go for in the ECM mech line up. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). Replies: 2 Views: 1,520. Edited by Tundra Wolf, 04 January 2023 - 09:59 PM. Bushwhacker X1, three torso mounts, and a narrow front profile. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. It works the same way as an ECM in counter mode. No mech causes quite the nuisance in long-ranged drops as. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. Inner Sphere can fire more, but has other restrictions. Most missile mechs do have lasers and/or bal hard points. 4LPPCs, stealth and heat sinks. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. 4) Bushwacker-P2. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. 1ncehost • 2 yr. Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. Other BAP features gets overridden by the active ECM. More than half the time (18 votes [5. is faster, and it's payload and firepower aren't bad, even with ECM. They can punish enemy 'Mechs all right, but they can die to one enemy alpha strike also. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. Its more of the mobile/supportive peaker. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. No longer counters ECM. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. I think in a one on one showdown between the armored cicada. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. Fourth, ALL MECHS can equip ECM/BAP but requires a "tech" hardpoint. What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. DFA - Death From Above; A form of attack whereby one 'Mech uses. The usable tonnage does take massive hit (only 33. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). Ecm Mechs Started by FarEYE, Mar 25 2013 12:36 AM You cannot reply to this topic; Go to first unread post; No replies to this topic #1 FarEYE. why not have all mech do the same damage no matter what they have quiped. The heat build-up from firing until full jam bar is about 80%. MWO / FORUMS / MECHWARRIOR UNIVERSE / FACTION PLAY / FACTIONS INNER SPHERE; 0. Works other way too. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. 4 Streak-6 (min. Highlander. Shadow of the SPQR Jan 10, 2017 @ 6:22pm. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. In this list there are no Mechs available only for MechWarrior Credits. ). that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. I know I want ECM on most of My Mechs, but if a Team mate is carrying one, cool. The line gets stretched from other mechs getting ahead of them selves. So without further ado, here they are! URBANMECH UM-R80. Description.